The concept initially flummoxed industry leaders. ![]() Players were given an undeveloped field, a stack of cash, and a few basic planning tools before being let loose. ![]() Would players enjoy the same opportunity, he wondered? Four years later, the result was SimCity, a game that departed from nearly every facet of traditional game structure, exchanging levels for open-ended gameplay and clear objectives for a sandbox. While working on Raid on Bungeling Bay -a game about bombing cities-legendary game designer Will Wright discovered that he had more fun designing cities than destroying them.
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